About
Resume
Projects
About
Lukas Jurisica

Hi! I'm Lukas, a software engineer who loves building games, with a focus on graphics.

I did my undergrad at Carleton University with a specialization in Game Development, and then later got my Master's at the University of Toronto with a focus on Graphics and Geometry Processing Under the supervision of Qingnan Zhou and Alec Jacobson.

On top of my passion for making games, I also am a huge fan of playing them. I used to play Dota 2 professionally under the name Zore where I made my debut on team Felt reaching the first division of the North American Dota Pro Circuit. These days, I don't have as much time to compete, but you can still find me ranked in the top 100 players across the Americas (top 10 in Canada).

Resume
Education
  • University of Toronto
    Sep 2022 - Dec 2023
    Master of Science in Applied Computing
  • Carleton University
    Sep 2016 – Jun 2021
    Bachelor of Computer Science: Computer Game Development
    Dean's Honour List
    Co-operative Education
Work Experience
  • Instacart: Software Engineer
    May 2024 - Current
    • Led the Clime pipeline overhaul, deprecating legacy models and implementing a novel incremental strategy across a multi-model DBT workflow powering treatment performance and ROI. This reduced hourly runtime by 30% (from ~60 to ~40 minutes) and replaced fragile multi-step backfills with a single deterministic full-pipeline execution which significantly improved reliability and DS productivity.
    • Built the end-to-end ad performance and reporting pipelines for Reddit and Pinterest integrations, enabling standardized cross-channel marketing attribution.
    • Redesigned the Active User Attributes table by replacing a deprecated Braze-synced dependency with an internally derived event-driven model. This increased user coverage by 40%+ and reduced null attribute rates by up to 20%.
    • Served as project co-lead for the Abandoned Cart flow redesign, rebuilding the system to support partnered storefronts and additional configurability (such as abandonment timing).
  • Luminet Bio: Software Application Developer
    Sep 2022 - Current
    • Implemented several pipelines for automating the pre-processing of large datasets using python.
    • Built a tool for visualizing large node/edge based graphs using a custom C++/OpenGL rendering engine.
  • Adobe: Research Scientist/Engineer Intern
    May 2023 - Dec 2023
    • Developed a highly optimized cross platform large integer library, capable of efficiently performing arithmetic operations on 128, 256, and 512 bit integers using C++. Improved performance to alternatives by up to 5x.
    • Was the lead developer on a research project to create an efficient and robust geometry processing kernel, based on barycentric integer coordinates.
  • Sportomics: Software Engineer Intern
    Sep 2020 - Dec 2020
    • Analyzed and visualized metabolic and proteomic data from blood samples of Olympic level athletes.
    • Developed a prototype of a web interface and backend server using NodeJS, React, and MongoDB to allow team doctors, managers and athletes to access the proteomic data and recommendations.
  • Gimme360: Software Developer Intern
    May 2019 - Aug 2019
    • Contributed to and refactored (improving readability and performance) a back end Node.JS web server, specifically with regards to managing user data hosted in a MongoDB instance.
    • Created a prototype to validate and convert 3D models from various formats (GLTF/GLB, OBJ, FBX) to the USDZ format (for use in augmented reality applications).
Publications
  • Sportomics method to assess acute phase proteins in Olympic level athletes using dried blood spots and multiplex assay.
    Sci Rep. 12(1):19824, 2022
  • Sportomics suggests that albuminuria is a sensitive biomarker of hydration in cross combat.
    Sci Rep. 12(1):8150, 2022
Skills
C++ Programming Language JavaScript Programming Language Python Programming Language OpenGL Graphics API HTML5 Markup Language CSS3 Styling Language Node.js Runtime Environment
Projects
Zore Engine project thumbnail
Zore Engine
A 2D/3D Rendering Engine/Game Framework that I use to develop all of my games. Written with C++, OpenGL, and minimal other dependencies.
Browser games collection thumbnail
Games
A collection of random browser games