About
Hi! I'm Lukas, a software engineer who loves building games and graphics applications. When I'm not coding, you'll find me playing chess, exploring new technologies, or working on personal projects. I enjoy creating things that are both fun to use and technically interesting to build.
This site is where I share some of the games and tools I've built for fun. Feel free to try them out or reach out if you'd like to chat about game development, graphics programming, or anything else!
Resume
Education
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University of TorontoSep 2022 - Dec 2023Master of Science in Applied Computing
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Carleton UniversitySep 2016 – Jun 2021Bachelor of Computer Science: Computer Game DevelopmentDean's Honour ListCo-operative Education
Work Experience
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Instacart: Software EngineerMay 2024 - Current
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Luminet Bio: Software Application DeveloperSep 2022 - Current
- Implemented several pipelines for automating the pre-processing of large datasets using python.
- Built a tool for visualizing large node/edge based graphs using a custom C++/OpenGL rendering engine.
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Adobe: Research Scientist/Engineer InternMay 2023 - Dec 2023
- Developed a highly optimized cross platform large integer library, capable of efficiently performing arithmetic operations on 128, 256, and 512 bit integers using C++. Improved performance to alternatives by up to 5x.
- Was the lead developer on a research project to create an efficient and robust geometry processing kernel, based on barycentric integer coordinates.
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Sportomics: Software Engineer InternSep 2020 - Dec 2020
- Analyzed and visualized metabolic and proteomic data from blood samples of Olympic level athletes.
- Developed a prototype of a web interface and backend server using NodeJS, React, and MongoDB to allow team doctors, managers and athletes to access the proteomic data and recommendations.
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Gimme360: Software Developer InternMay 2019 - Aug 2019
- Contributed to and refactored (improving readability and performance) a back end Node.JS web server, specifically with regards to managing user data hosted in a MongoDB instance.
- Created a prototype to validate and convert 3D models from various formats (GLTF/GLB, OBJ, FBX) to the USDZ format (for use in augmented reality applications).
Publications
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Sci Rep. In Press
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Sci Rep. 12(1):19824, 2022
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Sci Rep. 12(1):8150, 2022
Skills
Projects

Zore Engine
A 2D/3D Rendering Engine/Game Framework that I use to develop all of my games. Written with C++, OpenGL, and minimal other dependencies.

Games
A collection of random browser games